5/11/2021 0 Comments Simply Lightwave
Surfaces receive an infinite amount of parallel light rays traveling in the direction that the Distant light points to.Distant lights are handy when you want equal illumination on objects in a scene.New to 2018 The Distant light now replaces the Dome light from previous versions with its ability to set an angle.The default angle of 0 will result in sharp shadows as always, but now the angle can be increased to provide softer and softer shadows.
Loading a scene from a previous version of LightWave with a Dome light will see it replaced with a Distant light. Settings will be preserved except mapping, since Distant doesnt currently support it. Distant light at 0, 3 and 90 without normalization Distant light at 0, 3 and 90 with normalization The Distant Light behaves a little differently from other LightWave lights, the icon representing it is purely so that it can be controlled by the user - only its rotation is relevant because, in essence, it is very powerful, very big and very far away, like our own sun. Because of this, you may place one Distant light in a scene pointing straight down and all objects in your scene are lit as if from above - in LightWave, the light can be a million meters or one meter above the object. In most cases, you will need only one Distant light in a scene, although you can add more. Generally, you will get more realistic results using multiple types of lights. Normalize New to 2018 in many of the light types is the Normalize toggle. The light intensity is now set in Lux, which is Lumen per meter squared. This means that as your lights change size so does their intensity. With Normalize off, a smaller light of a given intensity will give out less light, a bigger light more. It might appear to become dimmer in some cases but this is merely because the light output is being spread over a larger area. The area of a Distant light will decrease as you reduce the angle in the panel, and thus its power diminishes if Normalize is not checked. Distant light will behave the same Normalized or not, with hard shadows. Because LightWave, by default, places one Distant light aimed from the upper left to the lower right in a scene, you can simply load any object and immediately hit the Render ( F9 ) button or go into VPR mode (without setting any key frames) to see what the object looks like. ![]() Found a lwfb-bug in the documentation or want to make a lwfb-feature2.
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